I put some more time this weekend into my C# tool for authoring data for a Spectrally Improved Renderer (yuck, that’s awful, I’m definitely calling it that from now on :)).
Speaking of naming, I’m temporarily calling the tool “Double rainbow right across the sky”.
Currently layers are just grabbed from the clipboard, and the idea is that you can then “paint” in the wavelengths in the spectrum bar below.
In the long term, rather than painting in the spectrum bar, you’d want to pick from pre-sets that would ideally come from a Spectroscopy camera, I suppose.
Fairly large “todo” list:
In other words, make it do the thing it was built for 🙂
At the moment, it just shows the selected layer
I think that’s about it.
If I’m not entirely sick of it before getting that done, I might take the assets and shader code over into Unity3D, and see what it looks like just for giggles.