2018
Faking Catmull-Clark creased sub-d in UE4
Chopped Squabs – Pt 4
Chopped Squabs – Pt 3
Chopped Squabs – Pt 2
Chopped Squabs – Pt 1
Gears of Washroom – Pt 6
Gears of Washroom – Pt 5
Gears of Washroom – Pt 4
Gears of Washroom – Pt 3
Gears of Washroom – Pt 2
Gears of Washroom – Pt 1
2017
Edge weighted sub-d: Modo –> Houdini
Subsurface Scattering spherical harmonics – pt 3
Subsurface Scattering spherical harmonics – pt 2
Subsurface Scattering spherical harmonics – pt 1
2016
ArtStation and a mine
The devil is in the decals
City scanner scene – Breakdown pt3
City scanner scene – Breakdown pt2
City scanner scene – Breakdown pt1
City Scanner scene
City Scanner
Modo 10 on the move
Factory – pt 4 – (Trimming the flowers)
Factory – pt 3 (early optimisation is something something)
Factory – pt 2 (magical placeholder land)
Factory – pt 1
Shopping for masks in Houdini
Crumbling tiger, hidden canyon
2015
Dead Space fan art: Necrotle
Rohan Dalvi + Shangri-La themed procedural islands
Houdini? Who don’t-y?
Rising damp
Unforeseen circumstances
Flickery lights
2014
Random fields
Swirly Vector Fields of doom
Contact!
Orange is the new “MetalWearDirtDentMaterialInstance_01_a”
UE4 Pipes
Checkmate, checker plate
Shangri-La
UE4 – The search for the rainbow paddle pop
Fix it in post
Not a leg to stand on
Bevels and Blueprints
Chamber update #2
Resonance cascade
Un-fare weapon
Mari 2.6 out
2013
Short sword final
Double rainbow! (Spectrum lighting #3)
Spectrum lighting #2
Physically Based Rendering, and some more sword
Wightsbane
Rock
Deco-dispense
Dragopillar deux
Dragopillar
Claw-scape
Jam claw
The Claw!
SubD Modo –> Unity
If I said I was finished, I’d be lion.
Unity 3d (continued…)
Unity 3d
Shiny metal things
2012
Compute shader terraining
Smell the stealth
Glasses!
Hubba hubba
Delaunay!
More Modo
A new start
2010
2009