Spent an afternoon playing with the UE4 spline mesh component, and it’s pretty neat!
I’ve created a blueprint for piping that let’s me specific “join” pieces, which can be spaced along the spline, and deform with it.
The blueprint isn’t doing all I want at the moment, but here’s an early preview:
There’s a few things I want to add to it:
Very nice! I was looking for a real game-time player interaction with deformable meshes on any point of that mesh and saw this. Nice BP skill.
Thanks 🙂
I vaguely remember seeing something more recently where someone added some swinging physics and interactions to points on a rope, which was really cool. If I can find it again, I’ll post it here if you’re interested!
Blueprints are a lot of fun, I need to play with them more 🙂
This pipe mechanic is really awesome! I’m struggling with placing a mesh on the end point of the spline, have you managed to do that? Also, how did you do the JOINT pieces?
It’s been a really long time since I’ve looked at this, but I think I understand what I was doing, sort of 😛
I was creating a “spline mesh component” for each pair of points along the spline, so I could then spawn in whatever I want. The “join” sections were just really small splines
Not sure if that was a smart thing to do, but after a large amount of messing around, it seemed to work ok 🙂
Thanks! I used your method to add joints and also managed to put meshes only on the start and at the end of the spline. Thanks!
That’s great 🙂